COMING SOON: Using Microsoft HoloLens & HTC Vive VR Headset for KIN470 KIN470 is a 4th year Kinesiology seminar course. The F2017 section of KIN 470 is focused on Multisensory Perception and Action. Students used advanced virtual/augmented reality technologies (e.g., Microsoft Hololens, HTC Vive VR Headset) with which they designed a research experiment. On the last class, the students' gave a research experiment demonstration on their topic.  

COMING SOON: Using Microsoft HoloLens & HTC Vive VR Headset for KIN470

KIN470 is a 4th year Kinesiology seminar course. The F2017 section of KIN 470 is focused on Multisensory Perception and Action. Students used advanced virtual/augmented reality technologies (e.g., Microsoft Hololens, HTC Vive VR Headset) with which they designed a research experiment. On the last class, the students' gave a research experiment demonstration on their topic.  

 

  Σ ρ+ : More coming soon!
 

McDonald's BoomBox - We're Lovin It! Hear how Π ∩ ϟ was involved with the McDonald's BoomBox Project with DDB Canada.

McDonald's BoomBox - We're Lovin It!

Hear how Π ∩ ϟ was involved with the McDonald's BoomBox Project with DDB Canada.

VR LeapMotion Interaction Activity - An Application of firsty-year university mathematics A group of approximately 10 undergraduates students from Namseoul University, South Korean will be visiting the Games Institute at the University of Waterloo at the end of July. The students will be participating in various workshops and activities, one of which will be hosted by our team!

VR LeapMotion Interaction Activity - An Application of firsty-year university mathematics

A group of approximately 10 undergraduates students from Namseoul University, South Korean will be visiting the Games Institute at the University of Waterloo at the end of July. The students will be participating in various workshops and activities, one of which will be hosted by our team!

IMMERSE (Interactive and Multi-Modal Experience Research Syndicate)  2017 Conference Π ∩ ϟ presented the results of an experiment done at the University of Waterloo for a first year honors math class. 

IMMERSE (Interactive and Multi-Modal Experience Research Syndicate)  2017 Conference

Π ∩ ϟ presented the results of an experiment done at the University of Waterloo for a first year honors math class. 

 
Brown Bag Event at the Games Institute with Eric An elementary introduction to development using Unreal Engine 4, discussing interactive Big Data V4 applications and Genomics Simulations. The session will introduce users to the integrated development environment, with a focus to gamify science education and bring STEAM (Science, Technology, Engineering, Arts and Mathematics) research into the digital world.

Brown Bag Event at the Games Institute with Eric

An elementary introduction to development using Unreal Engine 4, discussing interactive Big Data V4 applications and Genomics Simulations. The session will introduce users to the integrated development environment, with a focus to gamify science education and bring STEAM (Science, Technology, Engineering, Arts and Mathematics) research into the digital world.

Gamification in Education More coming soon! If you are looking to give a donation and receive Janelle's course notes, click here! 

Gamification in Education

More coming soon!

If you are looking to give a donation and receive Janelle's course notes, click here

The Big Data VR Challenge! Team Π ∩ ϟ "presented an intuitive way to interrogate genomics data through the use of head tracking, using motion to produce colourful patterns that correspond to variations of genetic parameters."  -UE4 Blog

The Big Data VR Challenge!

Team Π ∩ ϟ "presented an intuitive way to interrogate genomics data through the use of head tracking, using motion to produce colourful patterns that correspond to variations of genetic parameters."  -UE4 Blog